Pretty damn solid really. Combat is pretty great. Would be nice to be able to toggle abilities on and off as some get in the way from time to time. The up+d for the aerial spin move was a constant problem once I had it because I had a habit of holding the up key and attacking after a jump so I almost always did a spin attack. Just a thought but not a real issue anyhow.
Sure some minor things could use polish but making everything perfect takes all the time and getting a game done and playable to this degree is a pretty big task on it's own. This is pretty amazing. You can always go back over it and polish details all you want at this point I say.
Another suggestion I thought would be great is being able to change equips faster using the area where it displays currently equipped items. If you could click those items where they are displayed to take you directly to the equip menu for which ever slot the item you clicked was in it would make changing gear very fast and easy.
Another big thing I would suggest is being able to assign items to a key or something so you don't have to open the menu and use things directly in the inventory. It can be hard to remember to open the inventory to heal in combat especially that elevator fight (pure madness) so being able to assign a heal item on a key would be a huge improvement.
Aside from the 3 suggestions mentioned there is little I could add that wouldn't already be obvious. Added levels or optional stuff to do maybe a new game+ with harder enemies the basic filler content that adds play time. You could also expand the keys some I guess maybe make the moves that use combinations a single key since you only need 3 keys at the moment not exactly necessary but could be nice.
All in all really solid game. Pretty good control and I had no game breaking issues during my play through.
To much right click to continue...
You need to actually explain how to use something to call it a tutorial dumbass...
This would actually be worth playing if you could buy medals with the cash but since you can't the only reason to play is to grab the couple simple medals and see how far you can push the numbers.
i wanted to do that in beggining to buy medals with the ingame cash, but then i forgot to implement it got some other projects and just left it alone :) but i will develop somethjing similar soon that will have those futures :) thanks for your comment, i learn new things from it :D
Star Ocean was never released in the north american region. You had to get an emulator and a fan translated copy of the rom and its patches. Hardly common by any means and non existent during the time period of the snes. Earthworm jim was super common what makes that game unique at all? As with a few of those in that list. I think the accuracy of this is shoddy and giving only a tiny and often misleading thumbnail to go by is not good either. A larger image would be a start but some additional info wouldn't hurt either.
Concept is great and so is the style and functionality of it all.
The problem really is the game mechanics. I feel like I was left hanging to figure out how the gravity wells actually effect a planet. After a couple of levels the difficulty was so high that I had no interest left in the game at that point.
There really needs to be a couple of tutorial type stages in the beginning so that people know what they are supposed to be doing vs trial and error until you finally figure out how the gravity actually effects the planet.
The only downside
The only downside to great flash games like this one is that flash does not support a game pad. I wish adobe would realize how important a feature such as that is.
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